![]() ![]() The top track contains drums, which have a characteristic look: big sudden spikes that taper quickly to silence. The spiky waveforms in the audio track represent the amplitude (loudness) of the sound. The easiest solution is just to experiment with the placement of the microphone and sound source(s) until you get a reasonable level. ![]() You’re not the only one who finds this to be tricky. You’ll probably notice that it’s difficult to find a balance between your recording being too quiet and too loud. Make sure you’re somewhere quiet while you record. You can get a decent microphone and a specialized audio interface, which is more complicated and costs money, but sounds way better.You can use the mic built into your laptop, which is expedient, but sounds terrible.If you’re just getting started, there are two approaches: Recording audio is a vast topic unto itself. The first two contain loops of audio the other four contain MIDI, which I’ll explain later in the post. You can either record your own sounds, or use the loops included in Soundation, or both. The tracks all play back at the same time, so you can use them to blend together sounds as you see fit. Your song consists of a list of tracks, each of which can contain a particular sound. Soundation uses the same basic interface paradigm as other audio recording and editing programs like Pro Tools and Logic. ![]() See also the first, second, third and fourth posts. This is the fifth in a series of posts documenting the development of Play With Your Music, a music production MOOC jointly presented by P2PU, NYU and MIT. ![]()
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